1. DEV LOG // ZN-004

    Mission Control dev log #1: designing a crew that doesn't take orders

    In most management games, you tell your units what to do and they do it. In Zombienautics: Mission Control, your crew is dead, and the dead do not take orders. So we built the crew …

  2. PUBLISHING // ZN-P04

    Announcing Europa Descent with Black Ice Studio

    We’re proud to announce our fourth publishing partnership: Europa Descent, a narrative exploration game from Black Ice Studio. Eight dead astronauts. One frozen moon. An …

  3. MISSION SUPPORT // ZN-P01

    Hollow Moon turns three — and the crew is still walking

    Three years ago today we launched Hollow Moon with Slow Shamble Games, our very first publishing partner. Since then, players have walked a combined 1.9 billion kilometres across …

  4. LAUNCH REPORT // ZN-002

    Charnel Station docks on Nintendo Switch

    Our survival horror game Charnel Station is now available on Nintendo Switch, joining the PC, PlayStation and Xbox versions. The port includes everything from the original release, …

  5. LAUNCH REPORT // ZN-P03

    Pandora Deep is now in early access

    Launch confirmed. Pandora Deep, the co-op survival horror game by our partners at Long Sleep Collective, is now available in early access on PC and Steam Deck. Up to four players …