Zombienautics: Mission Control is our most ambitious game yet: you run the space agency at the heart of the Zombienautics universe.

Mission briefing

Design vehicles without life support. Recruit crews from the recently deceased. Plot trajectories to the Moon, Mars and the ice of Europa. Then try to keep a crew of reanimated astronauts on task with nothing but lights, sounds, bait and a forty-minute communication delay.

Build without breathing room

Strip out everything a living crew would need and spend the mass on what matters: thrust, sensors and a reinforced hatch. Every gram counts. Every gram of crew is negotiable.

Guide a crew that does not listen

Your astronauts respond to stimuli, not orders. Route them through the ship with lures, lighting and noise — then watch the plan fall apart forty light-minutes later.

Manage the press

Public affairs is a resource. Spin every incident, every misplaced limb and every “unscheduled crew merger” into a triumph of science.

Wishlist links will be transmitted on all public channels once launch clearance is granted.

All games