Zombienautics: Mission Control
A management sim about running a space agency whose crews cannot die, cannot think, and cannot be talked out of eating the flight engineer.
Zombienautics // Mission manifest
Every game is a mission. Some are in orbit, some are on the pad, and one of them we are not allowed to talk about.
Most of our own games are set in the Zombienautics universe, where the dead crew humanity’s spaceships. Through our launch services we also publish games from independent partner studios — and every now and then, a mission goes off-manifest.
Developed by Zombienautics
A management sim about running a space agency whose crews cannot die, cannot think, and cannot be talked out of eating the flight engineer.
Survival horror in low Earth orbit. Five crew members went up. Six are on board.
Our first launch: a tight arcade lander about one undead specialist and a fourteen-minute suborbital hop.
Launch services // Published by Zombienautics
Co-op survival horror aboard a colony ship drifting towards the Kuiper belt. The hatch reads OPEN. It shouldn't.
Drill through the ice of Jupiter's moon with a crew that radiation can't touch. Then find out what's in the ocean.
A meditative walk across the lunar surface with four crew members who have no reason ever to stop.
An unannounced game. Information is restricted to personnel with ZK-4 clearance or higher.
Off-manifest // Crewed by the living
Not every mission needs the dead. These games have nothing to do with zombies or postmortal spaceflight — their crews breathe, eat and occasionally want to go home. We made them anyway, and we're rather proud of them.
A darkly comic cosmic-horror adventure about a little mouse who wants nothing more than to be eaten by its god.