- zom·bie·nau·tics /ˌzɒmbiːˈnɔːtɪks/ noun
- The (fictional) science of crewed spaceflight using reanimated crews. From zombie and Greek nautēs, “sailor”.
- An independent game studio and publisher, founded in 2019.
Zombienautics develops its own games and publishes games from independent partner studios. We run the place a little like a space agency — releases are launches, our news feed is called Transmissions, and the coffee machine is labelled Mission Control — but at heart we are a small team that loves dark, atmospheric sci-fi.
The universe
Our in-house games share one setting: a near future in which space agencies stopped sending the living into space and started sending the dead.
The logic is cold and simple. A reanimated crew needs no oxygen, no water and no food. It shrugs off radiation, tolerates temperatures from −80 °C to +60 °C and never needs a ride home. Strip out the life support and you can go further, cheaper, with a lot less paperwork.
“We spent sixty years and several trillion dollars keeping people alive in space. Nobody asked whether they needed to be.” — Director Ingrid Vasquez-Holm, Mission Control
What could possibly go wrong is the subject of every game we make.
| Subsystem | Living crew | Zombie crew |
|---|---|---|
| Life support | 4,200 kg | 0 kg |
| Water & food | 3,800 kg | 0 kg |
| Radiation shielding | 2,900 kg | 180 kg (electronics only) |
| Return capsule | 4,600 kg | 0 kg |
| Lures, lights & bait | — | 35 kg |
How we work
Small crews, long missions
We keep our teams small and our projects focused. And no crunch — we leave the undead work ethic to our characters.
Dark, but never joyless
Our games draw on the claustrophobic sci-fi of Aliens, Prometheus and Pandorum. The dread is real; the jokes are deadpan.
Partners, not payloads
When we publish a game, its developers keep creative control. Our job is to get it off the ground and keep it flying. See Publishing.
Mission timeline
| Year | Event |
|---|---|
| 2019 | Zombienautics founded. First release: Lazarus I. |
| 2021 | Charnel Station launches on PC and consoles. |
| 2023 | Publishing division opens. First partner release: Hollow Moon. |
| 2026 | Pandora Deep enters early access. Mission Control in development. |